Mobile SDK allows you to create mobile apps over the CARTO platform.

This component is still under support but it will not be further developed. We don’t recommend starting new projects with it.

Vector Objects on Map

In following examples, Vector Elements - Markers, Points, Lines, Polygons, Texts, BalloonPopups and a 3D model - are added by the application. For each object, the styling is defined and objects are created based on given coordinates.

In the first example there is creatio of LocalVectorVectorDataSource object named ‘vectorDataSource1’ that is attached to a VectorLayer which is added to a MapView. Other samples do not repeat this.

Note: A popup (callout, bubble) which appears when you click on map is a vector element of its own, and should be added using map click listener.

Marker

Add a marker and apply marker styling using the following code:

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    // Preparation - create layer and datasource
    // this will be used later in several places
    Projection proj = mapView.getOptions().getBaseProjection();

    // 1. Initialize an vector data source where to put the elements
    LocalVectorDataSource vectorDataSource1 = new LocalVectorDataSource(proj);

    // 2. Initialize a vector layer with the previous data source
    VectorLayer vectorLayer1 = new VectorLayer(vectorDataSource1);

    // 3. Add the previous vector layer to the map
    mapView.getLayers().add(vectorLayer1);
    
    // Now real adding objects
    
    // 1. Create marker style
    MarkerStyleBuilder markerStyleBuilder = new MarkerStyleBuilder();
    markerStyleBuilder.setSize(30);
    markerStyleBuilder.setColor(new Color(0xFF00FF00)); // green

    MarkerStyle markerStyle1 = markerStyleBuilder.buildStyle();

    // 2. Add marker
    MapPos pos1 = proj.fromWgs84(new MapPos(24.646469, 59.426939)); // Tallinn
    Marker marker1 = new Marker(pos1, markerStyle1);

    // 3. Add the marker to the datasource
    vectorDataSource1.add(marker1);
    
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    // Preparation - create layer and datasource
    
    // projection will be needed later
    Projection proj = MapView.Options.BaseProjection;

    // 1. Initialize an local data source - a bucket for your objects created in code
    LocalVectorDataSource vectorDataSource1 = new LocalVectorDataSource(proj);

    // 2. Initialize a vector layer with the previous data source
    VectorLayer vectorLayer1 = new VectorLayer(vectorDataSource1);

    // 3. Add the previous vector layer to the map
    MapView.Layers.Add(vectorLayer1);
    
    // Now real adding objects
    
    // 1. Create marker style
    MarkerStyleBuilder markerStyleBuilder = new MarkerStyleBuilder();
    markerStyleBuilder.Size = 30;
    markerStyleBuilder.Color = new Color(0, 255, 0, 255); // green
    MarkerStyle markerStyle1 = markerStyleBuilder.BuildStyle();

    // 2. Define marker position and create the marker
    MapPos pos1 = proj.FromWgs84(new MapPos(24.646469, 59.426939)); // Tallinn
    Marker marker1 = new Marker(pos1, markerStyle1);

    // 3. Add the marker to the datasource
    vectorDataSource1.Add(marker1);
    
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    // Preparation - create layer and datasource
    
    // we'll need projection later
    NTEPSG3857* proj = [[NTEPSG3857 alloc] init];

    // 1. Create a vector data source, bucket where we'll put objects
    NTLocalVectorDataSource* vectorDataSource1 = [[NTLocalVectorDataSource alloc] initWithProjection:proj];

    // 2. Initialize a vector layer with the previous data source
    NTVectorLayer* vectorLayer1 = [[NTVectorLayer alloc] initWithDataSource:vectorDataSource1];

    // 3. Add the previous vector layer to the map
    [[self getLayers] add:vectorLayer1];
    
    // Now real adding objects
    // 1. Create a marker style, using default marker bitmap here
    NTMarkerStyleBuilder* markerStyleBuilder = [[NTMarkerStyleBuilder alloc] init];
    [markerStyleBuilder setSize:30];
    [markerStyleBuilder setColor:[[NTColor alloc] initWithColor:0xFF00FF00]]; // green
    NTMarkerStyle* markerStyle1 = [markerStyleBuilder buildStyle];

    // 2. Define marker position and create the marker
    NTMapPos* pos1 = [proj fromWgs84:[[NTMapPos alloc] initWithX:24.651488 y:59.423581]]; // Tallinn
    NTMarker* marker1 = [[NTMarker alloc] initWithPos:pos1 style:markerStyle1];

    // 3. Add the marker to the data source
    [vectorDataSource1 add:marker1];
    
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     // Preparation - create layer and datasource
    
    // Get base projection from mapView
    let projection = mapView?.getOptions().getBaseProjection();
    
   // Create a vector data source, bucket where we'll put objects
    let source = NTLocalVectorDataSource(projection: projection);
    
    // Initialize layer
    let layer = NTVectorLayer(dataSource: source);
    
    // Add layer
    mapView?.getLayers().add(layer);    
    
    // Now real adding objects
    
    // 1. Create a marker style, using default marker bitmap here
    let markerStyleBuilder = NTMarkerStyleBuilder();
    markerStyleBuilder?.setSize(30);
    markerStyleBuilder?.setColor(NTColor.init(r: 0, g: 255, b: 0, a: 255)); // green
    let markerStyle1 = markerStyleBuilder?.buildStyle();

    // 2. Define marker position and create the marker
    let pos1 = projection?.fromWgs84(NTMapPos(x: 24.651488, y: 59.423581)); // Tallinn
    let marker1 = NTMarker(pos: pos1, style: markerStyle1);

    // 3. Add the marker to the data source
    vectorDataSource1?.add(marker1);
    
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    // Preparation - create layer and datasource
    
    // Get base projection from mapView, we'll need it later
    val projection = mapView?.options?.baseProjection

    //1. Create a vector data source where to put the elements
    val source = LocalVectorDataSource(projection)

    // 2. Initialize layer, add to MapView
    val layer = VectorLayer(source)
    mapView?.layers?.add(layer)
    
    // Now real adding objects 
    
    // 1. Create a marker style, using default marker bitmap here
    val markerStyleBuilder = MarkerStyleBuilder()
    markerStyleBuilder.size = 30F
    markerStyleBuilder.color = Color(0, 255, 0, 255) // green
    val markerStyle1 = builder.buildStyle()

    // 2. Define marker position and create the marker
    val pos1 = projection?.fromWgs84(MapPos(24.651488, 59.423581)) // Tallinn
    val marker1 = Marker(pos1, markerStyle1)

    // 3. Add the marker to the data source
    vectorDataSource1.add(marker1)
    

pin

Point

Points are used to indicating specific location points on a map, similar to Markers. However, Points do not have overlapping controls and cannot be use with billboard style version 2.5D. If you have a lot of data (thousands of points) and are not using 2.5D views, use Points as an alternative to Markers. Your rendering time will be significantly faster.

You can add any type of vector objects to the same Layer and LocalVectorDataSource. This enables you to reuse settings for a defined Marker. It is recommended to define different Layers and DataSources for managing your objects, as it allows you to:

  • Select and delete all objects of DataSource
  • Specify the drawing order of layers. The drawing order within a single Layer is undefined. For multiple layers, layers that are added are drawn underneath the initial map layer

Add a point and apply point styling using the following code:

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    // 1. Set marker position
    MapPos tallinn = proj.FromWgs84(new MapPos(24.646469, 59.426939));

    // 2. Create style and position for the Point
    PointStyleBuilder pointStyleBuilder = new PointStyleBuilder();
    pointStyleBuilder.setColor(new Color(0xFF00FF00));
    pointStyleBuilder.setSize(16);

    // 3. Create Point, add to datasource with metadata
    Point point1 = new Point(tallinn, pointStyleBuilder.buildStyle());
    point1.setMetaDataElement("ClickText", "Point nr 1");

    vectorDataSource1.add(point1);
    
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    // 1. Set point position
    MapPos tallinn = proj.FromWgs84(new MapPos(24.646469, 59.426939));

    // 2. Create style and position for the Point
    var pointStyleBuilder = new PointStyleBuilder();
    pointStyleBuilder.Color = new Color(0, 255, 0, 255);
    pointStyleBuilder.Size = 16;

    // 3. Create Point, add to datasource with metadata
    Point point1 = new Point(tallinn, pointStyleBuilder.BuildStyle());
    point1.SetMetaDataElement("ClickText", new Variant("Point nr 1"));

    vectorDataSource1.Add(point1);
    
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    // 1. Set point position
    NTMapPos* tallinn = [proj fromWgs84:[[NTMapPos alloc] initWithX:24.646469 y:59.426939]];

    // 2. Create style and position for the Point
    NTPointStyleBuilder* pointStyleBuilder = [[NTPointStyleBuilder alloc] init];
    [pointStyleBuilder setColor:[[NTColor alloc] initWithColor:0xFF00FF00]];
    [pointStyleBuilder setSize:16];

    // 3. Create Point, add to datasource with metadata
    NTPoint* point1 = [[NTPoint alloc] initWithPos:tallinn style:[pointStyleBuilder buildStyle]];
    [point1 setMetaDataElement:@"ClickText" element:[[NTVariant alloc] initWithString:@"Point 1"]];

    [vectorDataSource1 add:point1];
    
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    // 1. Set marker position
    let tallinn = projection?.fromWgs84(NTMapPos(x: 24.646469, y: 59.426939))

    // 2. Create style and position for the Point
    let pointStyleBuilder = NTPointStyleBuilder()
    pointStyleBuilder?.setColor(NTColor(r: 0, g: 255, b: 0, a: 255))
    pointStyleBuilder?.setSize(16)

    // 3. Create Point, add to datasource with metadata
    let point1 = NTPoint(pos: tallinn, style: pointStyleBuilder?.buildStyle())
    point1?.setMetaData("ClickText", element: NTVariant(string: "Point nr 1"));

    vectorDataSource1?.add(point1)
    
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    // 1. Set marker position
    val tallinn = projection?.fromWgs84(MapPos(24.646469, 59.426939))

    // 2. Create style and position for the Point
    val pointStyleBuilder = PointStyleBuilder()
    pointStyleBuilder.color = Color(0, 255, 0, 255)
    pointStyleBuilder.size = 16F

    // 3. Create Point, add to datasource with metadata
    val point1 = Point(tallinn, pointStyleBuilder.buildStyle())
    point1.setMetaDataElement("ClickText", Variant("Point nr 1"))

    vectorDataSource1.add(point1)
    

Line or Polyline

Lines can be added to the same VectorDataSource, it is defined by an array of MapPos locations, which goes to MapPosVector object:

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    // 1. Create line style, and line poses
    LineStyleBuilder lineStyleBuilder = new LineStyleBuilder();
    lineStyleBuilder.setColor(new Color(0xFFFF0000));
    lineStyleBuilder.setLineJointType(LineJointType.LINE_JOINT_TYPE_ROUND);
    lineStyleBuilder.setWidth(8);

    // 2. Special MapPosVector must be used for coordinates
    MapPosVector linePoses = new MapPosVector();
    MapPos initial = proj.fromWgs84(new MapPos(24.645565, 59.422074));

    // 3. Add positions
    linePoses.add(initial);
    linePoses.add(proj.fromWgs84(new MapPos(24.643076, 59.420502)));
    linePoses.add(proj.fromWgs84(new MapPos(24.645351, 59.419149)));
    linePoses.add(proj.fromWgs84(new MapPos(24.648956, 59.420393)));
    linePoses.add(proj.fromWgs84(new MapPos(24.650887, 59.422707)));

    // 4. Add a line
    Line line1 = new Line(linePoses, lineStyleBuilder.buildStyle());
    line1.setMetaDataElement("ClickText", new Variant("Line nr 1"));
    vectorDataSource1.add(line1);
    
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    // 1. Create line style, and line poses
    var lineStyleBuilder = new LineStyleBuilder();
    lineStyleBuilder.Color = new Color(255, 0, 0, 255); // Red
    lineStyleBuilder.LineJoinType = LineJoinType.LineJoinTypeRound;
    lineStyleBuilder.Width = 8;

    var positions = new MapPosVector();
    MapPos initial = proj.FromWgs84(new MapPos(24.645565, 59.422074));

    // 2. Add positions
    positions.Add(initial);
    positions.Add(proj.FromWgs84(new MapPos(24.643076, 59.420502)));
    positions.Add(proj.FromWgs84(new MapPos(24.645351, 59.419149)));
    positions.Add(proj.FromWgs84(new MapPos(24.648956, 59.420393)));
    positions.Add(proj.FromWgs84(new MapPos(24.650887, 59.422707)));

    // 3. Add line to source
    var line = new Line(positions, lineStyleBuilder.BuildStyle());
    vectorDataSource1.Add(line);
    
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    // 1. Define line style
    NTLineStyleBuilder* lineStyleBuilder = [[NTLineStyleBuilder alloc] init];
    [lineStyleBuilder setColor:[[NTColor alloc] initWithColor:0xFFFF0000]];
    [lineStyleBuilder setLineJointType:NT_LINE_JOINT_TYPE_ROUND];
    [lineStyleBuilder setWidth:8];

    // 2. Define line positions, here as fixed locations
    MapPosVector* linePoses = [[MapPosVector alloc] init];
    NTMapPos* initial = [proj fromWgs84:[[NTMapPos alloc] initWithX:24.645565 y:59.422074]]

    [linePoses add:initial];
    [linePoses add:[proj fromWgs84:[[NTMapPos alloc] initWithX:24.643076 y:59.420502]]];
    [linePoses add:[proj fromWgs84:[[NTMapPos alloc] initWithX:24.645351 y:59.419149]]];
    [linePoses add:[proj fromWgs84:[[NTMapPos alloc] initWithX:24.648956 y:59.420393]]];
    [linePoses add:[proj fromWgs84:[[NTMapPos alloc] initWithX:24.650887 y:59.422707]]];

    // 3. Create line, add metadata and add to the datasource
    NTLine* line1 = [[NTLine alloc] initWithGeometry:[[NTLineGeometry alloc] initWithPoses:linePoses] style:[lineStyleBuilder buildStyle]];
    [line1 setMetaDataElement:@"ClickText" element:[[NTVariant alloc] initWithString:@"Line 1"]];

    [vectorDataSource1 add:line1];
    
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    // 1. Create line style, and line poses
    let lineStyleBuilder = NTLineStyleBuilder()
    lineStyleBuilder?.setColor(NTColor(r: 255, g: 0, b: 0, a: 255))
    lineStyleBuilder?.setLineJoinType(NTLineJoinType.LINE_JOIN_TYPE_ROUND)
    lineStyleBuilder?.setWidth(8)

    // 2. Special MapPosVector must be used for coordinates
    let linePoses = NTMapPosVector()
    let initial = projection?.fromWgs84(NTMapPos(x: 24.645565, y: 59.422074))

    // 3. Add positions
    linePoses?.add(initial)
    linePoses?.add(projection?.fromWgs84(NTMapPos(x: 24.643076, y: 59.420502)));
    linePoses?.add(projection?.fromWgs84(NTMapPos(x: 24.645351, y: 59.419149)));
    linePoses?.add(projection?.fromWgs84(NTMapPos(x: 24.648956, y: 59.420393)));
    linePoses?.add(projection?.fromWgs84(NTMapPos(x: 24.650887, y: 59.422707)));

    // 4. Add a line
    let line1 = NTLine(poses: linePoses, style: lineStyleBuilder?.buildStyle());
    line1?.setMetaData("ClickText", element: NTVariant(string: "Line nr 1"))

    vectorDataSource1?.add(line1)
    
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    // 1. Create line style, and line poses
    val lineStyleBuilder = LineStyleBuilder()
    lineStyleBuilder.color = Color(255, 0, 0, 255)
    // Define how lines are joined
    lineStyleBuilder.lineJoinType = LineJoinType.LINE_JOIN_TYPE_ROUND
    lineStyleBuilder.width = 8F

    // 2. Special MapPosVector must be used for coordinates
    val linePoses = MapPosVector()
    val initial = projection?.fromWgs84(MapPos(24.645565, 59.422074))

    // 3. Add positions
    linePoses.add(initial)
    linePoses.add(projection?.fromWgs84(MapPos(24.643076, 59.420502)));
    linePoses.add(projection?.fromWgs84(MapPos(24.645351, 59.419149)));
    linePoses.add(projection?.fromWgs84(MapPos(24.648956, 59.420393)));
    linePoses.add(projection?.fromWgs84(MapPos(24.650887, 59.422707)));

    // 4. Add a line
    val line1 = Line(linePoses, lineStyleBuilder.buildStyle());
    line1.setMetaDataElement("ClickText", Variant("Line nr 1"))

    vectorDataSource1.add(line1)
    

line

Polygon or Multi-Polygon

Add a polygon and apply polygon styling using the following code. The following examples add a polygon with polygon holes, note that you need to use MapPosVector object for polygon coordinate arrays :

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    // 1. Create polygon style and poses
    PolygonStyleBuilder polygonStyleBuilder = new PolygonStyleBuilder();
    polygonStyleBuilder.setColor(new Color(0xFFFF0000)); // red
    lineStyleBuilder = new LineStyleBuilder();
    lineStyleBuilder.setColor(new Color(0xFF000000)); // black
    lineStyleBuilder.setWidth(1.0f);
    polygonStyleBuilder.setLineStyle(lineStyleBuilder.buildStyle());

    // 2. Define coordinates of outer ring
    MapPosVector polygonPoses = new MapPosVector();
    MapPos initial = proj.fromWgs84(new MapPos(24.650930, 59.421659));
    polygonPoses.add(initial);
    polygonPoses.add(proj.fromWgs84(new MapPos(24.657453, 59.416354)));
    polygonPoses.add(proj.fromWgs84(new MapPos(24.661187, 59.414607)));
    polygonPoses.add(proj.fromWgs84(new MapPos(24.667667, 59.418123)));
    polygonPoses.add(proj.fromWgs84(new MapPos(24.665736, 59.421703)));
    polygonPoses.add(proj.fromWgs84(new MapPos(24.661444, 59.421245)));
    polygonPoses.add(proj.fromWgs84(new MapPos(24.660199, 59.420677)));
    polygonPoses.add(proj.fromWgs84(new MapPos(24.656552, 59.420175)));
    polygonPoses.add(proj.fromWgs84(new MapPos(24.654010, 59.421472)));

    // 3. Create 2 polygon holes
    MapPosVector holePoses1 = new MapPosVector();
    holePoses1.add(proj.fromWgs84(new MapPos(24.658409, 59.420522)));
    holePoses1.add(proj.fromWgs84(new MapPos(24.662207, 59.418896)));
    holePoses1.add(proj.fromWgs84(new MapPos(24.662207, 59.417411)));
    holePoses1.add(proj.fromWgs84(new MapPos(24.659524, 59.417171)));
    holePoses1.add(proj.fromWgs84(new MapPos(24.657615, 59.419834)));
    MapPosVector holePoses2 = new MapPosVector();
    holePoses2.add(proj.fromWgs84(new MapPos(24.665640, 59.421243)));
    holePoses2.add(proj.fromWgs84(new MapPos(24.668923, 59.419463)));
    holePoses2.add(proj.fromWgs84(new MapPos(24.662893, 59.419365)));

    MapPosVectorVector polygonHoles = new MapPosVectorVector();
    polygonHoles.add(holePoses1);
    polygonHoles.add(holePoses2);

    // 3. Add polygon
    Polygon polygon = new Polygon(polygonPoses, polygonHoles, polygonStyleBuilder.buildStyle());
    polygon.setMetaDataElement("ClickText", new Variant("Polygon"));

    vectorDataSource1.add(polygon);
    
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    // 1. Create polygon style and poses
    PolygonStyleBuilder polygonStyleBuilder = new PolygonStyleBuilder();
    polygonStyleBuilder.Color = new Color(255, 0, 0, 255); // red
    var lineStyleBuilder = new LineStyleBuilder();
    lineStyleBuilder.Color = new Color(0, 0, 0, 255); // black
    lineStyleBuilder.Width = 1.0f;
    polygonStyleBuilder.LineStyle = lineStyleBuilder.BuildStyle();

    // 2. Define coordinates of outer ring
    MapPosVector polygonPoses = new MapPosVector();
    MapPos initial = proj.FromWgs84(new MapPos(24.650930, 59.421659));
    polygonPoses.Add(initial);
    polygonPoses.Add(proj.FromWgs84(new MapPos(24.657453, 59.416354)));
    polygonPoses.Add(proj.FromWgs84(new MapPos(24.661187, 59.414607)));
    polygonPoses.Add(proj.FromWgs84(new MapPos(24.667667, 59.418123)));
    polygonPoses.Add(proj.FromWgs84(new MapPos(24.665736, 59.421703)));
    polygonPoses.Add(proj.FromWgs84(new MapPos(24.661444, 59.421245)));
    polygonPoses.Add(proj.FromWgs84(new MapPos(24.660199, 59.420677)));
    polygonPoses.Add(proj.FromWgs84(new MapPos(24.656552, 59.420175)));
    polygonPoses.Add(proj.FromWgs84(new MapPos(24.654010, 59.421472)));

    // 3. Create polygon holes poses, note that special MapPosVectorVector must be used
    MapPosVector holePoses1 = new MapPosVector();
    holePoses1.Add(proj.FromWgs84(new MapPos(24.658409, 59.420522)));
    holePoses1.Add(proj.FromWgs84(new MapPos(24.658409, 59.420522)));
    holePoses1.Add(proj.FromWgs84(new MapPos(24.662207, 59.418896)));
    holePoses1.Add(proj.FromWgs84(new MapPos(24.662207, 59.417411)));
    holePoses1.Add(proj.FromWgs84(new MapPos(24.659524, 59.417171)));
    holePoses1.Add(proj.FromWgs84(new MapPos(24.657615, 59.419834)));

    MapPosVector holePoses2 = new MapPosVector();
    holePoses2.Add(proj.FromWgs84(new MapPos(24.665640, 59.421243)));
    holePoses2.Add(proj.FromWgs84(new MapPos(24.668923, 59.419463)));
    holePoses2.Add(proj.FromWgs84(new MapPos(24.662893, 59.419365)));

    MapPosVectorVector polygonHoles = new MapPosVectorVector();
    polygonHoles.Add(holePoses1);
    polygonHoles.Add(holePoses2);

    // 4. Add polygon
    Polygon polygon = new Polygon(polygonPoses, polygonHoles, polygonStyleBuilder.BuildStyle());
    polygon.SetMetaDataElement("ClickText", new Variant("Polygon"));

    vectorDataSource1.Add(polygon);
    
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    // 1. Create polygon style
    NTPolygonStyleBuilder* polygonStyleBuilder = [[NTPolygonStyleBuilder alloc] init];
    [polygonStyleBuilder setColor:[[NTColor alloc] initWithColor:0xFFFF0000]];
    lineStyleBuilder = [[NTLineStyleBuilder alloc] init];
    [lineStyleBuilder setColor:[[NTColor alloc] initWithColor:0xFF000000]];
    [lineStyleBuilder setWidth:1.0f];
    [polygonStyleBuilder setLineStyle:[lineStyleBuilder buildStyle]];

    // 2. Define coordinates of outer ring
    NTMapPosVector* polygonPoses = [[MapPosVector alloc] init];
    NTMapPos* initial = [proj fromWgs84:[[NTMapPos alloc] initWithX:24.650930 y:59.421659]];
    [polygonPoses add:initial];
    [polygonPoses add:[proj fromWgs84:[[NTMapPos alloc] initWithX:24.657453 y:59.416354]]];
    [polygonPoses add:[proj fromWgs84:[[NTMapPos alloc] initWithX:24.661187 y:59.414607]]];
    [polygonPoses add:[proj fromWgs84:[[NTMapPos alloc] initWithX:24.667667 y:59.418123]]];
    [polygonPoses add:[proj fromWgs84:[[NTMapPos alloc] initWithX:24.665736 y:59.421703]]];
    [polygonPoses add:[proj fromWgs84:[[NTMapPos alloc] initWithX:24.661444 y:59.421245]]];
    [polygonPoses add:[proj fromWgs84:[[NTMapPos alloc] initWithX:24.660199 y:59.420677]]];
    [polygonPoses add:[proj fromWgs84:[[NTMapPos alloc] initWithX:24.656552 y:59.420175]]];
    [polygonPoses add:[proj fromWgs84:[[NTMapPos alloc] initWithX:24.654010 y:59.421472]]];

    // 3. Define polygon holes. This is two-dimensional array (MapPosVectorVector)
    // because Polygon can have several holes. In this sample there are two
    NTMapPosVector* holePoses1 = [[MapPosVector alloc] init];
    [holePoses1 add:[proj fromWgs84:[[NTMapPos alloc] initWithX:24.658409 y:59.420522]]];
    [holePoses1 add:[proj fromWgs84:[[NTMapPos alloc] initWithX:24.662207 y:59.418896]]];
    [holePoses1 add:[proj fromWgs84:[[NTMapPos alloc] initWithX:24.662207 y:59.417411]]];
    [holePoses1 add:[proj fromWgs84:[[NTMapPos alloc] initWithX:24.659524 y:59.417171]]];
    [holePoses1 add:[proj fromWgs84:[[NTMapPos alloc] initWithX:24.657615 y:59.419834]]];

    NTMapPosVector* holePoses2 = [[MapPosVector alloc] init];
    [holePoses2 add:[proj fromWgs84:[[NTMapPos alloc] initWithX:24.665640 y:59.421243]]];
    [holePoses2 add:[proj fromWgs84:[[NTMapPos alloc] initWithX:24.668923 y:59.419463]]];
    [holePoses2 add:[proj fromWgs84:[[NTMapPos alloc] initWithX:24.662893 y:59.419365]]];

    NTMapPosVectorVector* polygonHoles = [[MapPosVectorVector alloc] init];
    [holes add:holePoses1];
    [holes add:holePoses2];

    // 4. Create polygon, define metadata and add to datasource
    NTPolygon* polygon = [[NTPolygon alloc] initWithGeometry:[[NTPolygonGeometry alloc] initWithPoses:polygonPoses holes:polygonHoles] style:[polygonStyleBuilder buildStyle]];
    [polygon setMetaDataElement:@"ClickText" element:[[NTVariant alloc] initWithString:@"Polygon"]];

    [vectorDataSource1 add:polygon];
    
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    // 1. Create polygon style and poses
    let polygonStyleBuilder = NTPolygonStyleBuilder()
    polygonStyleBuilder?.setColor(NTColor(r: 255, g: 0, b: 0, a: 255))
    let lineStyleBuilder = NTLineStyleBuilder()
    lineStyleBuilder?.setColor(NTColor(r: 0, g: 0, b: 255, a: 255))
    lineStyleBuilder?.setWidth(1)
    polygonStyleBuilder?.setLineStyle(lineStyleBuilder?.buildStyle())

    // 2. Define coordinates of outer ring
    let polygonPoses = NTMapPosVector()
    let initial = projection?.fromWgs84(NTMapPos(x: 24.650930, y: 59.421659))
    polygonPoses?.add(initial)
    polygonPoses?.add(projection?.fromWgs84(NTMapPos(x: 24.657453, y: 59.416354)))
    polygonPoses?.add(projection?.fromWgs84(NTMapPos(x: 24.661187, y: 59.414607)))
    polygonPoses?.add(projection?.fromWgs84(NTMapPos(x: 24.667667, y: 59.418123)))
    polygonPoses?.add(projection?.fromWgs84(NTMapPos(x: 24.665736, y: 59.421703)))
    polygonPoses?.add(projection?.fromWgs84(NTMapPos(x: 24.661444, y: 59.421245)))
    polygonPoses?.add(projection?.fromWgs84(NTMapPos(x: 24.660199, y: 59.420677)))
    polygonPoses?.add(projection?.fromWgs84(NTMapPos(x: 24.656552, y: 59.420175)))
    polygonPoses?.add(projection?.fromWgs84(NTMapPos(x: 24.654010, y: 59.421472)))

    // 3. Create 2 polygon holes
    let holePoses1 = NTMapPosVector()
    holePoses1?.add(projection?.fromWgs84(NTMapPos(x: 24.658409, y: 59.420522)))
    holePoses1?.add(projection?.fromWgs84(NTMapPos(x: 24.662207, y: 59.418896)))
    holePoses1?.add(projection?.fromWgs84(NTMapPos(x: 24.662207, y: 59.417411)))
    holePoses1?.add(projection?.fromWgs84(NTMapPos(x: 24.659524, y: 59.417171)))
    holePoses1?.add(projection?.fromWgs84(NTMapPos(x: 24.657615, y: 59.419834)))

    let holePoses2 = NTMapPosVector()
    holePoses2?.add(projection?.fromWgs84(NTMapPos(x: 24.665640, y: 59.421243)))
    holePoses2?.add(projection?.fromWgs84(NTMapPos(x: 24.668923, y: 59.419463)))
    holePoses2?.add(projection?.fromWgs84(NTMapPos(x: 24.662893, y: 59.419365)))

    let polygonHoles = NTMapPosVectorVector()
    polygonHoles?.add(holePoses1)
    polygonHoles?.add(holePoses2)

    // 4. Add polygon
    let polygonStyle = polygonStyleBuilder?.buildStyle()
    let polygon = NTPolygon(poses: polygonPoses, holes: polygonHoles, style: polygonStyle)
    polygon?.setMetaData("ClickText", element: NTVariant(string: "Polygon"))

    vectorDataSource1?.add(polygon)
    
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    // 1. Create polygon style and poses
    val polygonStyleBuilder = PolygonStyleBuilder()
    polygonStyleBuilder.color = Color(0xFFFF0000.toInt())
    val lineStyleBuilder = LineStyleBuilder()
    lineStyleBuilder.color = Color(0, 0, 255, 255)
    lineStyleBuilder.width = 1F
    polygonStyleBuilder.lineStyle = lineStyleBuilder.buildStyle()

    // 2. Define coordinates of outer ring
    val polygonPoses = MapPosVector()
    val initial = projection?.fromWgs84(MapPos(24.650930, 59.421659))
    polygonPoses.add(initial)
    polygonPoses.add(projection?.fromWgs84(MapPos(24.657453, 59.416354)))
    polygonPoses.add(projection?.fromWgs84(MapPos(24.661187, 59.414607)))
    polygonPoses.add(projection?.fromWgs84(MapPos(24.667667, 59.418123)))
    polygonPoses.add(projection?.fromWgs84(MapPos(24.665736, 59.421703)))
    polygonPoses.add(projection?.fromWgs84(MapPos(24.661444, 59.421245)))
    polygonPoses.add(projection?.fromWgs84(MapPos(24.660199, 59.420677)))
    polygonPoses.add(projection?.fromWgs84(MapPos(24.656552, 59.420175)))
    polygonPoses.add(projection?.fromWgs84(MapPos(24.654010, 59.421472)))

    // 3. Create 2 polygon holes
    val holePoses1 = MapPosVector()
    holePoses1.add(projection?.fromWgs84(MapPos(24.658409, 59.420522)))
    holePoses1.add(projection?.fromWgs84(MapPos(24.662207, 59.418896)))
    holePoses1.add(projection?.fromWgs84(MapPos(24.662207, 59.417411)))
    holePoses1.add(projection?.fromWgs84(MapPos(24.659524, 59.417171)))
    holePoses1.add(projection?.fromWgs84(MapPos(24.657615, 59.419834)))

    val holePoses2 = MapPosVector()
    holePoses2.add(projection?.fromWgs84(MapPos(24.665640, 59.421243)))
    holePoses2.add(projection?.fromWgs84(MapPos(24.668923, 59.419463)))
    holePoses2.add(projection?.fromWgs84(MapPos(24.662893, 59.419365)))

    val polygonHoles = MapPosVectorVector()
    polygonHoles.add(holePoses1)
    polygonHoles.add(holePoses2)

    // 4. Add polygon
    val polygon = Polygon(polygonPoses, polygonHoles, polygonStyleBuilder.buildStyle())
    polygon.setMetaDataElement("ClickText", Variant("Polygon"))
    vectorDataSource1?.add(polygon)
    

polygon

Text

Text style parameters are similar to Markers, as both are Billboards - which are MapView objects that contain the following features:

  • Control and prohibit text overlapping, based on priority and the location of where the text appears
  • Display text as billboards in 2.5D (tilted) view by defining the OrientationMode parameter. There are 3 options: show on ground, and rotate with map (like street names), show on ground (do not rotate with map), or show as billboard (no rotation).

Add text and apply text styling using the following code.

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    // 1. Create text style
    TextStyleBuilder textStyleBuilder = new TextStyleBuilder();
    textStyleBuilder.setColor(new Color(0xFFFF0000));
    textStyleBuilder.setOrientationMode(BillboardOrientation.BILLBOARD_ORIENTATION_FACE_CAMERA);
    // This enables higher resolution texts for retina devices, but consumes more memory and is slower
    textStyleBuilder.setScaleWithDPI(false);

    // 2. Add text
    MapPos position = proj.fromWgs84(new MapPos(24.653302, 59.422269));
    Text textpopup1 = new Text(position, textStyleBuilder.buildStyle(), "Face camera text");
    textpopup1.setMetaDataElement("ClickText", new Variant("Text nr 1"));

    vectorDataSource1.add(textpopup1);
    
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    // 1. Create text style
    TextStyleBuilder textStyleBuilder = new TextStyleBuilder();
    textStyleBuilder.setColor(new Color(0xFFFF0000));
    textStyleBuilder.setOrientationMode(BillboardOrientation.BILLBOARD_ORIENTATION_FACE_CAMERA);

    // This enables higher resolution texts for retina devices, but consumes more memory and is slower
    textStyleBuilder.setScaleWithDPI(false);

    // 2. Add text
    MapPos position = proj.fromWgs84(new MapPos(24.653302, 59.422269));
    Text textpopup1 = new Text(position, textStyleBuilder.buildStyle(), "Face camera text");
    textpopup1.setMetaDataElement("ClickText", new Variant("Text nr 1"));

    vectorDataSource1.add(textpopup1);
    
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    // 1. Create text style
    NTTextStyleBuilder* textStyleBuilder = [[NTTextStyleBuilder alloc] init];
    [textStyleBuilder setColor:[[NTColor alloc] initWithColor:0xFFFF0000]];
    [textStyleBuilder setOrientationMode:NT_BILLBOARD_ORIENTATION_FACE_CAMERA];
    // setScaleWithDPI enables higher resolution texts for retina devices,
    // but consumes more memory and is slower if you have many texts on map
    [textStyleBuilder setScaleWithDPI:false];

    // 2. Define text location and add to datasource
    NTMapPos* position = [proj fromWgs84:[[NTMapPos alloc] initWithX:24.653302 y:59.422269]];
    NTText* textpopup1 = [[NTText alloc] initWithPos:position style:[textStyleBuilder buildStyle] text:@"Face camera text"];  
    [textpopup1 setMetaDataElement:@"ClickText" element:[[NTVariant alloc] initWithString:@"Text 1"]];

    [vectorDataSource1 add:textpopup1];
    
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    // 1. Create text style
    let textStyleBuilder = NTTextStyleBuilder()
    textStyleBuilder?.setColor(NTColor(r: 255, g: 0, b: 0, a: 255))
    textStyleBuilder?.setOrientationMode(NTBillboardOrientation.BILLBOARD_ORIENTATION_FACE_CAMERA)
    // This enables higher resolution texts for retina devices, but consumes more memory and is slower
    textStyleBuilder?.setScaleWithDPI(false)

    // 2. Add text
    let position = projection?.fromWgs84(NTMapPos(x: 24.653302, y: 59.422269))
    let textpopup1 = NTText(pos: position, style: textStyleBuilder?.buildStyle(), text: "Face camera text")
    textpopup1?.setMetaData("ClickText", element: NTVariant(string: "Text nr 1"))

    vectorDataSource1.add(textpopup1)
    
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    // 1. Create text style
    val textStyleBuilder = TextStyleBuilder()
    textStyleBuilder.color = Color(0xFFFF0000.toInt())
    textStyleBuilder.orientationMode = BillboardOrientation.BILLBOARD_ORIENTATION_FACE_CAMERA
    // This enables higher resolution texts for retina devices, but consumes more memory and is slower
    textStyleBuilder.isScaleWithDPI = false

    // 2. Add text
    val position = projection?.fromWgs84(MapPos(24.653302, 59.422269))
    val textpopup1 = Text(position, textStyleBuilder.buildStyle(), "Face camera text")
    textpopup1.setMetaDataElement("ClickText", Variant("Text nr 1"))

    vectorDataSource1.add(textpopup1)
    

text

BalloonPopup

A BalloonPopup appears often based on click event of an object, but you can use it also as stand-alone visual object instead of Marker, as you can define always-on text on it. Note that these examples contain several special styling elements, such as:

  • Image (info.png) as the “Left Image”
  • Arrow (arrow.png) as the “Right Image”
  • Styled appearance of tuned radius values

Tip: To use these styling elements as part of your own project, copy the above .png files, to your local map application project. These are in our sample apps in github.

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    // 1. Load bitmaps to show on the label
    Bitmap infoImage = BitmapFactory.decodeResource(getResources(), R.drawable.info);
    Bitmap arrowImage = BitmapFactory.decodeResource(getResources(), R.drawable.arrow);

    // 2. Add popup
    BalloonPopupStyleBuilder builder = new BalloonPopupStyleBuilder();
    builder.setCornerRadius(20);
    builder.setLeftMargins(new BalloonPopupMargins(6, 6, 6, 6));
    builder.setLeftImage(BitmapUtils.createBitmapFromAndroidBitmap(infoImage));
    builder.setRightImage(BitmapUtils.createBitmapFromAndroidBitmap(arrowImage));
    builder.setRightMargins(new BalloonPopupMargins(2, 6, 12, 6));
    builder.setPlacementPriority(1);

    MapPos position = proj.fromWgs84(new MapPos(24.655662, 59.425521));
    BalloonPopup popup = new BalloonPopup(position, builder.buildStyle(), "Popup with pos", "Images, round");
    popup.setMetaDataElement("ClickText", new Variant("Popup caption nr 1"));

    vectorDataSource1.add(popup);
    
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    // 1. Load bitmaps to show on the label

    // Android code
    Bitmap androidInfoBitmap = BitmapFactory.DecodeResource(Resources, HelloMap.Resource.Drawable.info);
    Carto.Graphics.Bitmap infoBitmap = BitmapUtils.CreateBitmapFromAndroidBitmap(androidInfoBitmap);

    Bitmap androidArrowBitmap = BitmapFactory.DecodeResource(Resources, HelloMap.Resource.Drawable.arrow);
    Carto.Graphics.Bitmap arrowBitmap = BitmapUtils.CreateBitmapFromAndroidBitmap(androidArrowBitmap);

    // iOS code
    var infoBitmap = BitmapUtils.CreateBitmapFromUIImage(UIImage.FromFile("info.png"));
    var arrowBitmap = BitmapUtils.CreateBitmapFromUIImage(UIImage.FromFile("arrow.png"));

    // 2. Add popup

    // Shared code
    var builder = new BalloonPopupStyleBuilder();
    builder.LeftImage = infoBitmap;
    builder.RightImage = arrowBitmap;
    builder.LeftMargins = new BalloonPopupMargins(6, 6, 6, 6);
    builder.RightMargins = new BalloonPopupMargins(2, 6, 12, 6);
    builder.CornerRadius = 20;
    builder.TitleFontName = "Helvetica";
    builder.TitleFontSize = 16;
    builder.TitleColor = new Color(200, 0, 0, 255);
    builder.StrokeColor = new Color(200, 120, 0, 255);
    builder.StrokeWidth = 1;
    builder.PlacementPriority = 1;

    MapPos position = proj.FromWgs84(new MapPos(0, 20));
    var popup = new BalloonPopup(position, builder.BuildStyle(), "Popup Title", "Description");
    popup.setMetaDataElement("ClickText", new Variant("Popup caption nr 1"));

    vectorDataSource1.Add(popup);
    
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    // 1. Load bitmaps to show on the label
    UIImage* infoImage = [UIImage imageNamed:@"info.png"];
    UIImage* arrowImage = [UIImage imageNamed:@"arrow.png"];

    // 2. Add popup
    NTBalloonPopupStyleBuilder* balloonPopupStyleBuilder = [[NTBalloonPopupStyleBuilder alloc] init];
    [balloonPopupStyleBuilder setCornerRadius:20];
    [balloonPopupStyleBuilder setLeftMargins:[[NTBalloonPopupMargins alloc] initWithLeft:6 top:6 right:6 bottom:6]];
    [balloonPopupStyleBuilder setLeftImage:infoImage];
    [balloonPopupStyleBuilder setRightImage:arrowImage];
    [balloonPopupStyleBuilder setRightMargins:[[NTBalloonPopupMargins alloc] initWithLeft:2 top:6 right:12 bottom:6]];
    [balloonPopupStyleBuilder setPlacementPriority:1];

    NTMapPos* position = [proj fromWgs84:[[NTMapPos alloc] initWithX:24.655662 y:59.425521]];
    NTBalloonPopup* popup = [[NTBalloonPopup alloc] initWithPos:position
                               style:[balloonPopupStyleBuilder buildStyle]
                               title:@"Popup with pos"
                               desc:@"Images, round"];
    [popup setMetaDataElement:@"ClickText" element:[[NTVariant alloc] initWithString:@"Popup caption 1"]];

    [vectorDataSource1 add:popup];
    
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    // 1. Load bitmaps to show on the label
    let infoImage = NTBitmapUtils.createBitmap(from: UIImage(named: "info.png"));
    let arrowImage = NTBitmapUtils.createBitmap(from: UIImage(named: "arrow.png"));

    // 2. Add popup
    let builder = NTBalloonPopupStyleBuilder()
    builder?.setCornerRadius(20)
    builder?.setLeftMargins(NTBalloonPopupMargins(left: 6, top: 6, right: 6, bottom: 6))
    builder?.setLeftImage(infoImage)
    builder?.setRightImage(arrowImage)
    builder?.setRightMargins(NTBalloonPopupMargins(left: 2, top: 6, right: 12, bottom: 6))
    builder?.setPlacementPriority(1)

    let position = projection?.fromWgs84(NTMapPos(x: 24.655662, y: 59.425521))
    let popup = NTBalloonPopup(pos: position, style: builder?.buildStyle(), title: "Popup with pos", desc: "Images, round")
    popup?.setMetaData("ClickText", element: NTVariant(string: "Popup caption nr 1"))

    vectorDataSource1.add(popup)
    
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    // 1. Load bitmaps to show on the label
    val infoImage = BitmapFactory.decodeResource(resources, R.drawable.info)
    val arrowImage = BitmapFactory.decodeResource(resources, R.drawable.arrow)

    // 2. Add popup
    val builder = BalloonPopupStyleBuilder()
    builder.cornerRadius = 20
    builder.leftMargins = BalloonPopupMargins(6, 6, 6, 6)
    builder.leftImage = BitmapUtils.createBitmapFromAndroidBitmap(infoImage)
    builder.rightImage = BitmapUtils.createBitmapFromAndroidBitmap(arrowImage)
    builder.rightMargins = BalloonPopupMargins(2, 6, 12, 6)
    builder.placementPriority = 1

    val position = projection?.fromWgs84(MapPos(24.655662, 59.425521))
    val popup = BalloonPopup(position, builder.buildStyle(), "Popup with pos", "Images, round")
    popup.setMetaDataElement("ClickText", Variant("Popup caption nr 1"))

    vectorDataSource1.add(popup)
    

popup

3D Model Objects

One special feature of the Mobile SDK is that you can add 3D objects (3D models) to a mobile map. For example, you can add small moving car or other decorative or informative elements.

Note: 3D objects are added to the same LocalVectorDataSource as 2D objects. However, 3D objects are only supported using the Nutiteq 3D Model (NML) format. This custom format is optimized for the multi-resolution of 3D files on mobile apps.

The following procedure describes how to setup and add a 3D object to your mobile MapView:

  • Select a NML file. You can retrieve some free samples from Nutiteq’s NML sample page. If you have own model as Collada DAE (or KMZ) format, then you would need CARTO Mobile 3D converter to convert it to NML, so it can be used in mobile.
  • Adjust the file size of the 3D object for rendering. Typically, NML files are smaller than 100K. Anything larger than that takes too long to render. Consider applying lower detail models for your 3D objects, before you convert it to NML. You can then add these models to the res/raw folder of your Android app, or as a resource file in your iOS project.
  • Load the model file in the code to add it to your map application by using the following code:
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    // 1. Load NML model from a file
    BinaryData modelData = AssetUtils.loadAsset("fcd_auto.nml");

    // 2. Set location for model, and create NMLModel object with this
    MapPos position = baseProjection.fromWgs84(new MapPos(24.646469, 59.423939));
    NMLModel model = new NMLModel(position, modelData);
    model.setMetaDataElement("ClickText", new Variant("Single model"));

    // 3. Adjust the size- oversize it by 20*, just to make it more visible (optional)
    model.setScale(20);

    // 4. Add it to normal datasource
    vectorDataSource1.add(model);
    
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    // 1. Load NML model from a file
    var modelData = AssetUtils.LoadAsset("fcd_auto.nml");

    // 2. Set location for model, and create NMLModel object with this
    var position = proj.FromWgs84(new MapPos(24.646469, 59.423939));
    var model = new NMLModel(position, modelData);
    model.SetMetaDataElement("ClickText", new Variant("Single model"));

    // 3. Adjust the size- oversize it by 20x, just to make it more visible (optional)
    model.Scale = 20;

    // 4. Add it to normal datasource
    vectorDataSource1.Add(model);
    
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    // 1. Load NML model from a file
    NTBinaryData* modelData = [NTAssetUtils loadAsset:@"fcd_auto.nml"];

    // 2. Set location for model, and create NMLModel object with this
    NTMapPos* pos = [proj fromWgs84:[[NTMapPos alloc] initWithX:24.646469 y:59.424939]];
    NTNMLModel* model = [[NTNMLModel alloc] initWithPos:pos sourceModelData:modelData];
    [model setMetaDataElement:@"ClickText" element:[[NTVariant alloc] initWithString:@"My nice car"]];    

    // 3. Adjust the size- oversize it by 20*, just to make it more visible (optional)
    [model setScale:20];

    // 4. Add it to normal datasource
    [vectorDataSource1 add:model];
    
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    // 1. Load NML model from a file (be sure it's targeted by your application)
    let modelData = NTAssetUtils.loadAsset("fcd_auto.nml")

    // 2. Set location for model, and create NMLModel object with this
    let position = projection?.fromWgs84(NTMapPos(x: 24.646469, y: 59.423939))
    let model = NTNMLModel(pos: position, sourceModelData: modelData)
    model?.setMetaData("ClickText", element: NTVariant(string: "Single model"))

    // 3. Adjust the size- oversize it by 20*, just to make it more visible (optional)
    model?.setScale(20)

    // 4. Add it to normal datasource
    vectorDataSource1.add(model)
    
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    // 1. Load NML model from a file
    val modelData = AssetUtils.loadAsset("fcd_auto.nml")

    // 2. Set location for model, and create NMLModel object with this
    val position = projection?.fromWgs84(MapPos(24.646469, 59.423939))
    val model = NMLModel(position, modelData);
    model.setMetaDataElement("ClickText", Variant("Single model"))

    // 3. Adjust the size- oversize it by 20*, just to make it more visible (optional)
    model.scale = 20F

    // 4. Add it to normal datasource
    vectorDataSource1.add(model)
    

3d animated